![]() ![]() (index):59 Version: WebGL 1.0 (OpenGL ES 2.0 Chromium) (index):59 PlayerConnection disabled - listening mode not supported (index):59 PlayerConnection initialized from (debug = 0) ![]() (index):63 run() called, but dependencies remain, so not running The error was:Īt Array._ZN18VirtActionInvoker06InvokeEP10MethodInfoPv ( )Īt Array._Z57UnityEngine_UI_UnityEngine_UI_SetPropertyUtility_SetColorP22mscorlib_System_ObjectP29UnityEngine_UnityEngine_ColorS1_P42UnityEngine_UnityEngine_Events_UnityAction ( )Īnd when I look at the javascript console I get a whole load of errors. See your browser's JavaScript console for more info. I get this similar error popping up when I try and run the Nightmares project in WebGL.Īn error occured running the Unity content on this page. "exception thrown: InternalError: too much index.html:63 "FingerGestures: using Mouse Input Provider "Unable to find type UnityEngine.AssemblyIsEditorAssembly "Creating OpenGLES2.0 graphics device" index.html:59 "ANGLE_instanced_arrays GL_ANGLE_instanced_arrays EXT_frag_depth GL_EXT_frag_depth EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic OES_element_index_uint GL_OES_element_index_uint OES_standard_derivatives GL_OES_standard_derivatives OES_texture_float GL_OES_texture_float OES_texture_float_linear GL_OES_texture_float_linear OES_texture_half_float GL_OES_texture_half_float OES_texture_half_float_linear GL_OES_texture_half_float_linear OES_vertex_array_object GL_OES_vertex_array_object WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_depth_texture GL_WEBGL_depth_texture WEBGL_lose_context GL_WEBGL_lose_context MOZ_WEBGL_lose_context GL_MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc GL_MOZ_WEBGL_compressed_texture_s3tc MOZ_WEBGL_depth_texture GL_MOZ_WEBGL_depth_texture" index.html:59 "PlayerConnection disabled - listening mode not supported" index.html:59 "PlayerConnection initialized from (debug = 0)" index.html:59 "pre-main prep time: 5500 ms" index.html:63 NS_ERROR_DOM_BAD_URI: Access to restricted URI denied wpgb.js:9 "run() called, but dependencies remain, so not running" index.html:63 Successfully compiled asm.js code (loaded from cache in 3384ms) AoL-optimised.js In Network, the GET request is returning with a 206, but shows ( failed)Īny help would be VERY much appreciated, thank you.NS_ERROR_DOM_BAD_URI: Access to restricted URI denied" Unit圜onfig.js:74 I have tried different builds as well related to compression (gzip, gzip with decompression fallback, brotli, brotli with DF, not compressed at all, etc). The build just stops loading between 20-60%, and sometimes has an Abort modal pop-up. But if I clear the cache and navigate to the page with the iFrame, I again see errors. Please note, that the build opens successfully if I directly clicked and ran the index.html file directly as it cached the files on my browser. However, if I create a page and use custom HTML to create an iFrame, and set the source as the index.html, I get errors. The previous version worked perfectly (2020.x.x LTS's) but after upgrading the project to URP/2021.x.x LTS, I can not play it from an iFrame.Īfter uploading the build to WordPress, I can locate and click the index.html file and open up the build successfully with no issues at all. It is a large project (~240MB) and after updating it recently, I can not get it to run in an iFrame. I am working on an application that I have built for WebGL. Hello, let me first say thank you for offering any help please let me know what additional info would be helpful. ![]()
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